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Since Sept 23 2020 it is no longer possible to play the game with any version Flash Player. The advice here, which applies to the Flash version of the game, is no longer applicable. The page is retained for historical reasons only.

This page will help you play RotMG with the stand-alone version of Adobe Flash Player, which is a program called “Adobe Flash Projector”. Using the flash projector to play reduces lag because Web Browsers usually have performance issues with RotMG. A video tutorial can be followed along with this post here.

Kongregate users will have to follow some additional instructions in order to play on the Flash Projector, which can be found below.

If your account is on kongregate.com, file a Support Ticket, provide an email address, and ask them to migrate your account to the realmofthemadgod.com player database (I am not sure they can do this, but I think they can). Don’t buy gold from third-party vendors. Yes, this actually exists. Yes, it’s a huge ToS violation. With a retro - 8-bit style, Realm is easy to play but difficult to master. Players can jump in Realm.

Please note that those who use Steam to play RotMG and wish to use the standalone Adobe Flash projector must contact Deca Support to link their Steam account to a web account. Please note you will need to know the answers to the 3 security questions that were set for your account when prompted previously in-game. Once you have your Steam Account linked to a Web Account, you can follow the normal steps below.

1: Download and install the Adobe Flash projector

Go to the Adobe support website and find the operating system you are using (Windows, Macintosh, or Linux), and click the “Download the Flash Player projector” link for the Operating System you are using. For Windows machines, the file needs no installation; once clicking the projector file, the projector will open. For Macintosh or Linux machines, Follow the instructions on-screen once opening the installation file to install the software.

While other Flash projectors exist, there is no guarantee that they work or are safe. If someone links you to a projector and the link is pointing anywhere other than a page on adobe.com, you should not click the link and can assume they are attempting to have you install malicious software.

2: “Display” the latest client version for RotMG

For a official RotMG link which auto-updates and downloads the current release when you visit it in a Web Browser, use the following:

If you use this, the only time you will have to update the URL is if the official root site for RotMG goes down.

For a RealmEye link which auto-updates and “displays” the current release when visiting it directly from the Flash Projector, use the following:

If neither of those work you can use the direct link to the file, currently:

Realmofthemadgod

Kongregate users, as well as Realmofthemadgod.com users if the sites are down will need to simply visit the links below intended to be pasted directly into the Flash Projector with a Web Browser. Usually, simply visiting the page in a Web Browser from either link will download the client. In the unlikely event it doesn’t, try Ctrl + S, or follow the steps below:

Use this page to get the version number.

In Windows, visit the page above in any web browser, copy the number which is found on the page, and assemble the link below using the following code:

https://realmofthemadgod.appspot.com/AssembleeGameClientcode from above task here.swf

And lastly, open and paste the link into the box and press the “OK” button, this process is described with images if you scroll down on this page.

In Mac, the easiest method is using Terminal.app. Lauch it and in the terminal window that opens type
wget https://realmofthemadgod.appspot.com/AssembleeGameClientcode from above task here.swf and the file will be downloaded to the current directory, which is usually your home directory)

As we continue, the instructions are assuming that you are using Windows, and that a SWF is saved in a folder named “RotMG” in the C: drive.

3: Point your Flash projector to the game

Open your flash projector and in the top left corner left-click the word “File”, and then left-click “Open…”.

This will bring up a window asking you to provide either a URL or destination for a local file. Copy one of the links listed above, and paste it into the box that appeared when you left-clicked “Open..”, and left-click the “OK” button. The game should load.

If you needed to download the client by visiting the link in a Web Browser, Click the “Browse…” button, and select the SWF file from the “RotMG” file. The window will vary by Operating Sytem. Once you have selected the file, make sure that you selected the correct file by looking at the directory code that looks something like this:

“C:UsersYourPCNameHereDesktopRotMG
AssembleGameClientstringofnumberhere.SWF”

If the projector just shows a empty white screen after pressing OK, then the website you tried is down. Refer back to the previous step for instructions on finding a different link.

To access the game after you close it, just reopen the projector and left-click File to see a list of recently opened URL’S or Files, and click the respective one for RotMG.

That’s it! Enjoy playing Realm of the Mad God!

Kongregate users should make sure that the Flash projector is able to open the .swf file that was saved in step 2.

After bringing up the “Open…” window for the Flash projector. Click “Browse…”

Find the saved .swf and open it. You should now be able to see the file path in the “Location” box. It should look like: C:RotMGa.swf

Copy and paste the file path to a text document. You will be adding more to it later.

Press OK in Flash Projector to run the client.

To solve the “d’oh, this isn’t good” error: Right click in the Flash projector window and select “Global Settings”. Click in the “Advanced” tab in the window that comes up and click on “Trusted Location Settings”. Add the folder that holds the saved .swf file as a trusted location.

Restart Flash Projector and reopen the swf. It should now show the main game screen.

Getting your Kongregate Account Information

Go to http://www.kongregate.com/games/Wild_Shadow/realm-of-the-mad-god and sign in to your Kongregate account.

You’ll have to get the link Kongregate uses to connect to the game. The address includes the phrase “DO_NOT_SHARE_THIS_LINK” for a reason. Anybody who has this link can log in to your Realm account, so be careful.

  • Chrome

    • Press F12 in Windows to open the developer tools console, or right click on the page and select “Inspect element”. The console should appear at the bottom of the Kongregate game page.
    • Select the tab at the top of the console titled “Sources”. You should see a box on the left (also titled “Sources”) which lists a number of site names. Near the bottom of that list “gameiframe” appears. Click on its arrow to expand it and reveal “realmofthemadgod.com”.
    • Expand “realmofthemadgod.com” and look for a line including the text: kongregate.html?DO_NOT_SHARE_THIS_LINK=1
    • Right click it and copy the link address.
  • Firefox

    • If using Firefox, Ctrl + Shift + K on Windows or Cmd + Opt + K on Mac (or right click on the page and select “Inspect element”) to pull up the developer console. Navigate to the tab at the top of the console titled “Debugger”.
    • You should see a box on the left titled “Sources”. Scroll to find “https://www.realmofthemadgod.com “. A line saying “kongregate.html” should be below it.
    • Right click on “kongregate.html” and copy the link address.

    • Another method for Firefox requires Firebug.

    • When Firebug is activated, click on the “CSS” tab of the window.
    • Click on “realm-of-the-mad-god” to open that dropdown menu and scoll to the bottom and look for the line: kongregate.html?DO_NOT_SHARE_THIS_LINK=1. Click on that line.
    • Open that dropdown menu again and there should be a check next to “kongregate.html?DO_NOT_SHARE_THIS_LINK=1”
    • Right click now and choose “Copy Location”
  • Safari

    • Enable the Develop menu (under ‘Advanced’ preferences) then launch the game on Kongregate.
    • Put it in Cinematic Mode (not essential, but it makes it much easier to find the information), then right-click on the black frame of the game window and choose ‘Inspect Element’.
    • This brings up the Web Inspector with the frame highlighted. Expand three times until you see the HTML body tag. Expand that and look for and copy the HTML containing the flashvars.
    • The flashvars is the string you need to create the URL. Take it and replace all the HTML ampersands (‘&’ then ‘amp’ then ‘;’) with real ampersands (‘&’) to get the string that goes after the ‘?’ in your personal URL.

Your personal URL

Your new direct link to the game can be used in a web browser, but not the Flash Projector. It’ll look something like:

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It should look like a whole jumble of data, but all you need are these and the values that come after (connected with equals signs and seprated with ampersands):

kongregate_username
kongregate_user_id
kongregate_game_auth_token
kongregate_api_path

Shorten the URL to:

Test it in a web browser to see if it works.

Using the link

In step 3 you should have copied the file path of the saved .swf file to a text document. It should look like so: C:RotMGa.swf

Replace https://www.realmofthemadgod.com/kongregate.html in the shortened address above with file:///filepath here (should end in .swf)

The URL is now ready to be used in Flash Projector. It should look something like this:

You’ll probably want to save this path somewhere once you get it working, but try to keep it secure!

You have to save the path because you’re forced to paste it in every time. Windows doesn’t like the long file name.

When the game updates, you’ll have to download the new .swf and fix the path if you saved the .swf with a different name. No need to change the Kongregate account info.

If you don’t want snoops seeing your account info through the recently opened files on projector, delete all the “RecentMovie” registry entries in HKEY_CURRENT_USERSoftwareMacromediaFlash Player.

Www.realmofthemadgod.com Kongregate

Realm in Linux

Edited from a forum post by Shalmii

Adobe does have a Flash Projector for Linux. After downloading it, unzipping the tarball, and running the Flash player program, you can come across the following error:

“Error while loading shared libraries – xxxxxxxxxxxxxxxx.so not found”. (the xxxxxxxxxxxxxx is just a filename )

As it turns out, the way that the 64-bit versions of Ubuntu are set up is such that the 32-bit libraries of various programs aren’t there, and are instead linked to 64-bit versions of libraries. This is all fine and good, except when a 32-bit program is programmed badly: to depend directly on the 32-bit library. Such was the case for Flash Projector.

Www Realm Of The Mad God Com Kongregate Play

The ia32-libs package is the one that is missing. The problem is that Ubuntu’s repositories for 64-bit distributions don’t have that package. It has similar packages, but Flash Projector demands that package.

The solution can be found on stackoverflow. Essentially, you to add the repositories for an older version of Ubuntu to the list of software sources, install the old ia32-libs package, remove the repositories, clean up, and install gcc-multilib for a few more libraries.

For an itemized tutorial:

  • Download the Linux Flash 11.2 Projector here: http://www.adobe.com/support/flashplayer/downloads.html
  • Extract the program ‘flashplayer’ from the tarball using your preferred method
    • In the terminal:
    • cd <download location>
    • tar -zxvf <tarball filename>
  • Try running ‘flashplayer’.
    • In the terminal:
    • cd <extraction location>
    • ./flashplayer
  • If it works, great.
  • If it doesn’t work, you’re likely getting a shared libraries error. Search the library online.
  • If the library you need is part of ia32-libs, follow these instructions: http://stackoverflow.com/a/23307732

Linux Launcher Icon

To get something like this

We’re going to have to make a .desktop file! This tutorial is for any X Window GUI interface, which covers the vast majority of normal users’ desktops.

While I’m assuming this is for Flash Projector and therefore Realm, I’m going to write in a manner that you can follow regardless of the program you’re using.

  • First, find or make an icon. You can use any image file, but .svg has the best scalability as a vector image format. .png also creates high quality icons, but they’re raster images not vector. Save this icon to /usr/share/icons. You will have to use super-user privileges, so save it somewhere else, then copy it with “sudo cp /path/to/icon /usr/share/icons”
  • Next, you’ll want to open up a text editor with super-user privileges. “sudo vi” works on nearly every system, opening up the ancient “vi” text editor. If you want something else, refer to your GUI’s manual for a sudo-like command that executes in the GUI (for the GNOME interface that I use, it’s “gksudo”, for KDE it’s “kdesu”, etc.)
  • Add the following to your file, and save it to /usr/share/applications as <name>.desktop

  • This block of tags is metadata telling the system how to handle the thing, where to look for the thing, and how to display itself. The thing you’re executing does not need to be a program in and of itself. You could make it link to a .jar file, or a .sh bash script to start something up in a specific manner (like Minecraft running with a custom amount of allocated RAM)

  • Next, we need to make the new .desktop file executable. Do “sudo chmod +x /usr/share/applications/<name>.desktop” to add this property to the launcher.
  • That should be all you’d need to do. You can copy it to other locations (like ~/Desktop) to put it there.

Here’s what my launcher for Realm looks like:

This links to an icon of Oryx (the .png), and a simple bash script (the .sh)

which opens up Flash Player (also in the /opt directory), grabs the latest AGC from Realmeye, and runs it.

Tips for playing

When you use Flash Projector in Windows, press Ctrl + Alt + Del (Ctrl + Shift + Esc in Windows 7 and 10) to open task manager, and set the priority of the projector to High. This should reduce lagspikes.

You can also use Flash Projector to see a bit more of the game at a time:

  • Open the game in Adobe Flash Projector
  • Make sure hardware acceleration is off
  • Set the zoom level to 100%
  • Set Flash Projector to display in full screen

This will allow you to see objects that are just slightly outside of the normal view.

Posted by Producer's Letter

It has been a while since our last producer’s letter, and a whole lot has happened since then. No doubt the biggest event was the release of Exalt to a wide audience. On March 19th we released the Supporter Beta, which soon after was followed by the Open Beta. Thanks to your participation in the Open Beta, our development team was able to fix issues that were reported to us by the community.

There’s a lot to address. So much, in fact, that we’ve split this letter in two. This half will cover the most current news, discuss recent hot topics within the community, and cover some team information. The second part will come shortly after this one, and will focus on giving a first look at several major pieces of upcoming content to anticipate. We’re itching to get into that exciting information, but we have some more serious things to address first.

Exalt Stability and Disconnections

We are very aware that there are still some stability issues, which we are working toward resolving in each release. This is particularly the case with disconnection issues, which we see have been a source of trouble for some players trying to play on the Exalt client.

We are putting increased developer resources into stability due to its importance to Exalt’s full official release. Since this is not a quick fix, we have escalated it to our absolute top priority. We will ensure that these problems are resolved for Exalt’s official release and not leave anyone behind involuntarily for the jump from Flash to Unity. Stay tuned for continuous information on the status of fixing these disconnections, as it is our number one goal.

In the meantime, our other teams have not stopped working on new features and content for the game! The full concentration of our Unity developers does not stop teams like our designers from focusing on their own exciting progress. We will continue doing so as we believe better days for Realm are still ahead of us. And with that in mind…

Oryx 3

As we contemplated what we could do alongside Exalt’s release, there was only one suitable answer. The next generation of Realm’s platform needs the next generation of Oryx! Such a heavily requested expansion to a part of the game untouched since 2012 was only fitting for our favorite Mad God.

The entire design team has been working on this project for over four months now. We sincerely hope that when the portal to Oryx’s Sanctuary is revealed, you will be impressed and happy with what we achieved. But Oryx is too smart to come alone. If you missed the past public testing session or want extra information, we suggest checking the rest of our ongoing Exalt blog, where we have been revealing and discussing each of Oryx’s new minibosses and even more details!

We want Oryx 3 to be another great endgame experience. At the same time we want it to be more special to access than any other dungeon in the Realm, this will allow us to be very generous in terms of his drop rates. We want people who are able to access it and defeat it to feel rewarded for this hard experience.

Another aspect we want to achieve with Oryx 3 is community cooperation. Oryx 3 will be only possible to access if players who defeated Oryx 2 use three Runes: Sword, Shield, and Helmet. We want the community to gather these runes together, so in the end everyone can benefit from accessing Oryx’s Sanctuary. Over 3000 Runes have already dropped in the game! If you don’t have them yet, don’t worry, they will start dropping in their respective monsters on June 24th.

If the Runes are not enough of a motivation to hunt these monsters, we will also drop special tokens which will give you points to progress in an upcoming Bonus Program. The more points you get, the more and better rewards you get – Shards of the Intern, a Character Slot, new skins, and a brand new ST set for Bard on top! So if you were planning to rejoin the fight for Oryx 3, don’t wait! The hunt for runes and tokens begins June 24th! And it starts with a FREE pack, so make sure to check the in-game shop!

And remember, Oryx 3 will be exclusively available on Exalt. Some of you ask…

Why are we releasing content only available on Exalt?

Flash development has stopped

With the release of the Exalt Supporter Beta, we stopped developing any new features for Flash. With the limited amount of developers, we decided there is no point in spending their time on working on a platform that will be obsolete in the next few months, and instead concentrate on developing things on a new platform. Anything that affects both platforms (like the Realm queue) we implemented on both platforms in the simplest ways, but once Flash is gone we plan on working on such features with more polish.

Some effects are only possible on Unity

Some of the effects used for Oryx 3 were only possible on Unity and we did not want to limit ourselves for what is intended to be an unrestricted, next-gen experience. While features like the Bard class can at least be displayed and understood by Flash, brand new features would be entirely incompatible, such as exotic new types of projectile movements will enable us to get more creative than ever with enemy design.

We want to inform all players about Unity with a natural transition

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As we were releasing the Exalt Supporter Beta, we knew not all players would transition immediately to Exalt for a few reasons:

  • People are used to playing on Flash
  • People will have problems playing on the Exalt client
  • People will not know about the Exalt client
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For those of you who are reading, it probably seems impossible that someone does not know about Exalt, because it means you are following all our updates. But although the majority of the community is active on Discord and/or Reddit, there are also a lot of people who are just playing the game and not following social media or information we post in game. Those are the ones we try to inform about new clients with in game content that is only available on Exalt. We hope they will see new stuff and get excited enough to check out Unity for themselves!

Just to show you some numbers: When we released the Exalt Open Beta only 58% of players tried the new client. For the next few weeks the number of players using Exalt fluctuated between 55-57%. With the release of the Bard, this number jumped to 72%. Right now we have 22% currently playing players who have never even tried the Exalt client. We hope that with the release of Oryx 3 and the official release, even more people will switch to Exalt. So…

Free

What is the plan for Flash?

As mentioned before, we want the transition to go smoothly. We are constantly looking at the number of players that are using Exalt and we will adjust shutting down the Flash client to this. Keep in mind that the longer we keep Flash the harder it is for us to adjust and optimize Exalt.

The Flash client is only slowing us down in many aspects of development, as ending it not only resolves several technical conflicts causing unnecessary issues, but also removes the restrictions it has imposed for new content and features (such as the backpack trading panel, which cannot exist until Flash’s structure is gone). That is why the latest we plan to keep Flash is the end of MotMG.

Boating and Banwaves

We are aware that fame abuse exploits were a problem in the Realm for a while. Not so long ago, we introduced some server side fixes, but unfortunately it wasn’t enough to prevent hacked clients from still abusing the system. This is why we decided to investigate this problem extremely thoroughly in a number of ways to ensure accurate, precise consequences. We just recently found over 150 accounts which were using third party software to get extreme amounts of fame. There wasn’t any other fair option than banning and fame wiping these accounts.

We noticed some of them weren’t happy with the decision, but we want to be clear – we will not tolerate boating or any other form of breaking the ToS, and in the future we will try to eliminate as many as possible. Going back to the boating problem – this was just the first wave of bans connected to this problem. We plan to investigate more, so you can expect more bans for people who have been exploiting the fame system.

There have also been some concerns raised about idler bots in trains and our stance on people involved in those trains. We take these on a case by case basis due to the circumstances varying too greatly for any definitive criteria, as that leads to loopholes and technicalities that exploiters are quick to jump on. We don’t want to:

  • Blindly ban players who have participated in a train which was “compromised” without actual reason for violation other than “someone was setting up idlers.”
  • Allow actual exploiters to have their trains run with idlers under the excuse of “someone set them up and tried to troll us but we don’t want to stop the train because of them” and actually have their idler train protected.

We will look into each individual case/report/incident and make sure we firstly protect players who potentially might have been targeted by a troll, and secondly to not allow people to hide behind said trolls as excuses to run their trains undisturbed. We’d also like to note (small spoiler for part 2 of this letter) that a major fame system rework is in progress, which means exploit methods like these have their days numbered no matter what.

We are also taking stronger and more active actions against cheaters overall. The Unity client enables us to spot cheaters and dupers much more reliably and take action. We know results are not always publicly visible instantly, but we want to reaffirm how seriously we are taking cheating on Exalt and the kinds of measures we have to stop cheaters better than we ever could on Flash.

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There are a few more things we want to cover in this half of the letter before focusing on future content in part 2.

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Exalt will be not playable through Kongregate

With the end of the Adobe Flash client as technology, it saddens us from DECA to inform you that we have to stop supporting our game on the Kongregate platform. It wasn’t an easy decision for us as we were present and proud to be on this platform for over 8 years, along with many players who got introduced to the game through it. With Exalt we needed to concentrate on two platforms: standalone client and Steam.

With that being said, we are not leaving our Kongregate players high and dry. Our customer support team has already transferred thousands of accounts from Kongregate to a standalone client since the announcement of our Exalt Supporter Beta. We will be doing it until all tickets in this matter are resolved. So if you are a Kongregate player and you haven’t sent a ticket yet, please do so.

We can promise that the Flash client will be available until all players are transferred. Once again we want to thank Kongregate for all the great years of cooperation and wish them all the best in the future – hopefully working with them again on Kartridge going forward.

Silex leaving the DECA Realm Team

Lastly, we are sad to announce that after 4 years, Silex, one of our core designers, will be leaving our team. It was a great pleasure to work with him. The game as well as DECA owes him a lot for all the hard work he put into development of this project. As one of the founding members here from the very start, his impact has been essential to the game’s growth. Here are some words he wanted to share with you before leaving:

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Hi all,

I want to announce to you that I’ll be leaving DECA Games in June. After 4 years on Realm I felt it was the right moment for me to explore new opportunities and challenges.

When I started working on Realm in 2016, what really impressed me was you, the community. Especially how passionate you guys are. But together we made the game better and gave it a future that reaches further than Flash.

I also leave knowing the game is in good hands with a brilliant team who works hard to deliver exciting content. I am looking forward to playing the future versions of Realm.

Thank you

Though Silex is departing, the Realm team as a whole has been growing in recent months! Almost every facet of the team (design, Unity development, operations, and even customer support) have received new hires to strengthen our workpower for Unity. We’ve been putting this to use in quite a few exciting ways, which we’ll be exploring in detail in part 2 of this letter very soon! We can’t wait to give you a first look at what’s coming to Realm, so don’t miss it!